1 | //===--- CharUnits.h - Character units for sizes and offsets ----*- C++ -*-===// |
---|---|
2 | // |
3 | // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. |
4 | // See https://llvm.org/LICENSE.txt for license information. |
5 | // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception |
6 | // |
7 | //===----------------------------------------------------------------------===// |
8 | // |
9 | // This file defines the CharUnits class |
10 | // |
11 | //===----------------------------------------------------------------------===// |
12 | |
13 | #ifndef LLVM_CLANG_AST_CHARUNITS_H |
14 | #define LLVM_CLANG_AST_CHARUNITS_H |
15 | |
16 | #include "llvm/ADT/DenseMapInfo.h" |
17 | #include "llvm/Support/DataTypes.h" |
18 | #include "llvm/Support/MathExtras.h" |
19 | |
20 | namespace clang { |
21 | |
22 | /// CharUnits - This is an opaque type for sizes expressed in character units. |
23 | /// Instances of this type represent a quantity as a multiple of the size |
24 | /// of the standard C type, char, on the target architecture. As an opaque |
25 | /// type, CharUnits protects you from accidentally combining operations on |
26 | /// quantities in bit units and character units. |
27 | /// |
28 | /// In both C and C++, an object of type 'char', 'signed char', or 'unsigned |
29 | /// char' occupies exactly one byte, so 'character unit' and 'byte' refer to |
30 | /// the same quantity of storage. However, we use the term 'character unit' |
31 | /// rather than 'byte' to avoid an implication that a character unit is |
32 | /// exactly 8 bits. |
33 | /// |
34 | /// For portability, never assume that a target character is 8 bits wide. Use |
35 | /// CharUnit values wherever you calculate sizes, offsets, or alignments |
36 | /// in character units. |
37 | class CharUnits { |
38 | public: |
39 | typedef int64_t QuantityType; |
40 | |
41 | private: |
42 | QuantityType Quantity = 0; |
43 | |
44 | explicit CharUnits(QuantityType C) : Quantity(C) {} |
45 | |
46 | public: |
47 | |
48 | /// CharUnits - A default constructor. |
49 | CharUnits() = default; |
50 | |
51 | /// Zero - Construct a CharUnits quantity of zero. |
52 | static CharUnits Zero() { |
53 | return CharUnits(0); |
54 | } |
55 | |
56 | /// One - Construct a CharUnits quantity of one. |
57 | static CharUnits One() { |
58 | return CharUnits(1); |
59 | } |
60 | |
61 | /// fromQuantity - Construct a CharUnits quantity from a raw integer type. |
62 | static CharUnits fromQuantity(QuantityType Quantity) { |
63 | return CharUnits(Quantity); |
64 | } |
65 | |
66 | // Compound assignment. |
67 | CharUnits& operator+= (const CharUnits &Other) { |
68 | Quantity += Other.Quantity; |
69 | return *this; |
70 | } |
71 | CharUnits& operator++ () { |
72 | ++Quantity; |
73 | return *this; |
74 | } |
75 | CharUnits operator++ (int) { |
76 | return CharUnits(Quantity++); |
77 | } |
78 | CharUnits& operator-= (const CharUnits &Other) { |
79 | Quantity -= Other.Quantity; |
80 | return *this; |
81 | } |
82 | CharUnits& operator-- () { |
83 | --Quantity; |
84 | return *this; |
85 | } |
86 | CharUnits operator-- (int) { |
87 | return CharUnits(Quantity--); |
88 | } |
89 | |
90 | // Comparison operators. |
91 | bool operator== (const CharUnits &Other) const { |
92 | return Quantity == Other.Quantity; |
93 | } |
94 | bool operator!= (const CharUnits &Other) const { |
95 | return Quantity != Other.Quantity; |
96 | } |
97 | |
98 | // Relational operators. |
99 | bool operator< (const CharUnits &Other) const { |
100 | return Quantity < Other.Quantity; |
101 | } |
102 | bool operator<= (const CharUnits &Other) const { |
103 | return Quantity <= Other.Quantity; |
104 | } |
105 | bool operator> (const CharUnits &Other) const { |
106 | return Quantity > Other.Quantity; |
107 | } |
108 | bool operator>= (const CharUnits &Other) const { |
109 | return Quantity >= Other.Quantity; |
110 | } |
111 | |
112 | // Other predicates. |
113 | |
114 | /// isZero - Test whether the quantity equals zero. |
115 | bool isZero() const { return Quantity == 0; } |
116 | |
117 | /// isOne - Test whether the quantity equals one. |
118 | bool isOne() const { return Quantity == 1; } |
119 | |
120 | /// isPositive - Test whether the quantity is greater than zero. |
121 | bool isPositive() const { return Quantity > 0; } |
122 | |
123 | /// isNegative - Test whether the quantity is less than zero. |
124 | bool isNegative() const { return Quantity < 0; } |
125 | |
126 | /// isPowerOfTwo - Test whether the quantity is a power of two. |
127 | /// Zero is not a power of two. |
128 | bool isPowerOfTwo() const { |
129 | return (Quantity & -Quantity) == Quantity; |
130 | } |
131 | |
132 | /// Test whether this is a multiple of the other value. |
133 | /// |
134 | /// Among other things, this promises that |
135 | /// self.alignTo(N) will just return self. |
136 | bool isMultipleOf(CharUnits N) const { |
137 | return (*this % N) == 0; |
138 | } |
139 | |
140 | // Arithmetic operators. |
141 | CharUnits operator* (QuantityType N) const { |
142 | return CharUnits(Quantity * N); |
143 | } |
144 | CharUnits &operator*= (QuantityType N) { |
145 | Quantity *= N; |
146 | return *this; |
147 | } |
148 | CharUnits operator/ (QuantityType N) const { |
149 | return CharUnits(Quantity / N); |
150 | } |
151 | CharUnits &operator/= (QuantityType N) { |
152 | Quantity /= N; |
153 | return *this; |
154 | } |
155 | QuantityType operator/ (const CharUnits &Other) const { |
156 | return Quantity / Other.Quantity; |
157 | } |
158 | CharUnits operator% (QuantityType N) const { |
159 | return CharUnits(Quantity % N); |
160 | } |
161 | QuantityType operator% (const CharUnits &Other) const { |
162 | return Quantity % Other.Quantity; |
163 | } |
164 | CharUnits operator+ (const CharUnits &Other) const { |
165 | return CharUnits(Quantity + Other.Quantity); |
166 | } |
167 | CharUnits operator- (const CharUnits &Other) const { |
168 | return CharUnits(Quantity - Other.Quantity); |
169 | } |
170 | CharUnits operator- () const { |
171 | return CharUnits(-Quantity); |
172 | } |
173 | |
174 | |
175 | // Conversions. |
176 | |
177 | /// getQuantity - Get the raw integer representation of this quantity. |
178 | QuantityType getQuantity() const { return Quantity; } |
179 | |
180 | /// alignTo - Returns the next integer (mod 2**64) that is |
181 | /// greater than or equal to this quantity and is a multiple of \p Align. |
182 | /// Align must be non-zero. |
183 | CharUnits alignTo(const CharUnits &Align) const { |
184 | return CharUnits(llvm::alignTo(Quantity, Align.Quantity)); |
185 | } |
186 | |
187 | /// Given that this is a non-zero alignment value, what is the |
188 | /// alignment at the given offset? |
189 | CharUnits alignmentAtOffset(CharUnits offset) const { |
190 | (0) . __assert_fail ("Quantity != 0 && \"offsetting from unknown alignment?\"", "/home/seafit/code_projects/clang_source/clang/include/clang/AST/CharUnits.h", 190, __PRETTY_FUNCTION__))" file_link="../../../../include/assert.h.html#88" macro="true">assert(Quantity != 0 && "offsetting from unknown alignment?"); |
191 | return CharUnits(llvm::MinAlign(Quantity, offset.Quantity)); |
192 | } |
193 | |
194 | /// Given that this is the alignment of the first element of an |
195 | /// array, return the minimum alignment of any element in the array. |
196 | CharUnits alignmentOfArrayElement(CharUnits elementSize) const { |
197 | // Since we don't track offsetted alignments, the alignment of |
198 | // the second element (or any odd element) will be minimally |
199 | // aligned. |
200 | return alignmentAtOffset(elementSize); |
201 | } |
202 | |
203 | |
204 | }; // class CharUnit |
205 | } // namespace clang |
206 | |
207 | inline clang::CharUnits operator* (clang::CharUnits::QuantityType Scale, |
208 | const clang::CharUnits &CU) { |
209 | return CU * Scale; |
210 | } |
211 | |
212 | namespace llvm { |
213 | |
214 | template<> struct DenseMapInfo<clang::CharUnits> { |
215 | static clang::CharUnits getEmptyKey() { |
216 | clang::CharUnits::QuantityType Quantity = |
217 | DenseMapInfo<clang::CharUnits::QuantityType>::getEmptyKey(); |
218 | |
219 | return clang::CharUnits::fromQuantity(Quantity); |
220 | } |
221 | |
222 | static clang::CharUnits getTombstoneKey() { |
223 | clang::CharUnits::QuantityType Quantity = |
224 | DenseMapInfo<clang::CharUnits::QuantityType>::getTombstoneKey(); |
225 | |
226 | return clang::CharUnits::fromQuantity(Quantity); |
227 | } |
228 | |
229 | static unsigned getHashValue(const clang::CharUnits &CU) { |
230 | clang::CharUnits::QuantityType Quantity = CU.getQuantity(); |
231 | return DenseMapInfo<clang::CharUnits::QuantityType>::getHashValue(Quantity); |
232 | } |
233 | |
234 | static bool isEqual(const clang::CharUnits &LHS, |
235 | const clang::CharUnits &RHS) { |
236 | return LHS == RHS; |
237 | } |
238 | }; |
239 | |
240 | } // end namespace llvm |
241 | |
242 | #endif // LLVM_CLANG_AST_CHARUNITS_H |
243 |