1 | //===- Linkage.h - Linkage enumeration and utilities ------------*- C++ -*-===// |
---|---|
2 | // |
3 | // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. |
4 | // See https://llvm.org/LICENSE.txt for license information. |
5 | // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception |
6 | // |
7 | //===----------------------------------------------------------------------===// |
8 | // |
9 | /// \file |
10 | /// Defines the Linkage enumeration and various utility functions. |
11 | // |
12 | //===----------------------------------------------------------------------===// |
13 | |
14 | #ifndef LLVM_CLANG_BASIC_LINKAGE_H |
15 | #define LLVM_CLANG_BASIC_LINKAGE_H |
16 | |
17 | #include <utility> |
18 | |
19 | namespace clang { |
20 | |
21 | /// Describes the different kinds of linkage |
22 | /// (C++ [basic.link], C99 6.2.2) that an entity may have. |
23 | enum Linkage : unsigned char { |
24 | /// No linkage, which means that the entity is unique and |
25 | /// can only be referred to from within its scope. |
26 | NoLinkage = 0, |
27 | |
28 | /// Internal linkage, which indicates that the entity can |
29 | /// be referred to from within the translation unit (but not other |
30 | /// translation units). |
31 | InternalLinkage, |
32 | |
33 | /// External linkage within a unique namespace. |
34 | /// |
35 | /// From the language perspective, these entities have external |
36 | /// linkage. However, since they reside in an anonymous namespace, |
37 | /// their names are unique to this translation unit, which is |
38 | /// equivalent to having internal linkage from the code-generation |
39 | /// point of view. |
40 | UniqueExternalLinkage, |
41 | |
42 | /// No linkage according to the standard, but is visible from other |
43 | /// translation units because of types defined in a inline function. |
44 | VisibleNoLinkage, |
45 | |
46 | /// Internal linkage according to the Modules TS, but can be referred |
47 | /// to from other translation units indirectly through inline functions and |
48 | /// templates in the module interface. |
49 | ModuleInternalLinkage, |
50 | |
51 | /// Module linkage, which indicates that the entity can be referred |
52 | /// to from other translation units within the same module, and indirectly |
53 | /// from arbitrary other translation units through inline functions and |
54 | /// templates in the module interface. |
55 | ModuleLinkage, |
56 | |
57 | /// External linkage, which indicates that the entity can |
58 | /// be referred to from other translation units. |
59 | ExternalLinkage |
60 | }; |
61 | |
62 | /// Describes the different kinds of language linkage |
63 | /// (C++ [dcl.link]) that an entity may have. |
64 | enum LanguageLinkage { |
65 | CLanguageLinkage, |
66 | CXXLanguageLinkage, |
67 | NoLanguageLinkage |
68 | }; |
69 | |
70 | /// A more specific kind of linkage than enum Linkage. |
71 | /// |
72 | /// This is relevant to CodeGen and AST file reading. |
73 | enum GVALinkage { |
74 | GVA_Internal, |
75 | GVA_AvailableExternally, |
76 | GVA_DiscardableODR, |
77 | GVA_StrongExternal, |
78 | GVA_StrongODR |
79 | }; |
80 | |
81 | inline bool isDiscardableGVALinkage(GVALinkage L) { |
82 | return L <= GVA_DiscardableODR; |
83 | } |
84 | |
85 | inline bool isExternallyVisible(Linkage L) { |
86 | return L >= VisibleNoLinkage; |
87 | } |
88 | |
89 | inline Linkage getFormalLinkage(Linkage L) { |
90 | switch (L) { |
91 | case UniqueExternalLinkage: |
92 | return ExternalLinkage; |
93 | case VisibleNoLinkage: |
94 | return NoLinkage; |
95 | case ModuleInternalLinkage: |
96 | return InternalLinkage; |
97 | default: |
98 | return L; |
99 | } |
100 | } |
101 | |
102 | inline bool isExternalFormalLinkage(Linkage L) { |
103 | return getFormalLinkage(L) == ExternalLinkage; |
104 | } |
105 | |
106 | /// Compute the minimum linkage given two linkages. |
107 | /// |
108 | /// The linkage can be interpreted as a pair formed by the formal linkage and |
109 | /// a boolean for external visibility. This is just what getFormalLinkage and |
110 | /// isExternallyVisible return. We want the minimum of both components. The |
111 | /// Linkage enum is defined in an order that makes this simple, we just need |
112 | /// special cases for when VisibleNoLinkage would lose the visible bit and |
113 | /// become NoLinkage. |
114 | inline Linkage minLinkage(Linkage L1, Linkage L2) { |
115 | if (L2 == VisibleNoLinkage) |
116 | std::swap(L1, L2); |
117 | if (L1 == VisibleNoLinkage) { |
118 | if (L2 == InternalLinkage) |
119 | return NoLinkage; |
120 | if (L2 == UniqueExternalLinkage) |
121 | return NoLinkage; |
122 | } |
123 | return L1 < L2 ? L1 : L2; |
124 | } |
125 | |
126 | } // namespace clang |
127 | |
128 | #endif // LLVM_CLANG_BASIC_LINKAGE_H |
129 |