1 | template < typename > struct vector {}; |
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2 | |
3 | #include <map> |
4 | #include "Types.h" |
5 | |
6 | struct TString { |
7 | TString (char *); |
8 | }; |
9 | |
10 | struct TreeInfo {}; |
11 | |
12 | class DataInputHandler { |
13 | void AddTree (); |
14 | void SignalTreeInfo () { |
15 | fInputTrees[(char*)""]; |
16 | } |
17 | map <TString, vector <TreeInfo> >fInputTrees; |
18 | map <string, bool> fExplicitTrainTest; |
19 | }; |
20 |