| 1 | // RUN: %clang_cc1 -fsyntax-only -verify %s |
| 2 | // RUN: %clang_cc1 -fcuda-is-device -fsyntax-only -verify %s |
| 3 | |
| 4 | #include "Inputs/cuda.h" |
| 5 | |
| 6 | // We don't allow destructors to be overloaded. Making this work would be a |
| 7 | // giant change to clang, and the use cases seem quite limited. |
| 8 | |
| 9 | struct A { |
| 10 | ~A() {} // expected-note {{previous definition is here}} |
| 11 | __device__ ~A() {} // expected-error {{destructor cannot be redeclared}} |
| 12 | }; |
| 13 | |
| 14 | struct B { |
| 15 | __host__ ~B() {} // expected-note {{previous definition is here}} |
| 16 | __host__ __device__ ~B() {} // expected-error {{destructor cannot be redeclared}} |
| 17 | }; |
| 18 | |
| 19 | struct C { |
| 20 | __host__ __device__ ~C() {} // expected-note {{previous definition is here}} |
| 21 | __host__ ~C() {} // expected-error {{destructor cannot be redeclared}} |
| 22 | }; |
| 23 | |
| 24 | struct D { |
| 25 | __device__ ~D() {} // expected-note {{previous definition is here}} |
| 26 | __host__ __device__ ~D() {} // expected-error {{destructor cannot be redeclared}} |
| 27 | }; |
| 28 | |
| 29 | struct E { |
| 30 | __host__ __device__ ~E() {} // expected-note {{previous definition is here}} |
| 31 | __device__ ~E() {} // expected-error {{destructor cannot be redeclared}} |
| 32 | }; |
| 33 | |
| 34 | |